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 Archers, Arbalists and Pathfinders.

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Shou
E-Terrorist
Shou


Posts : 169
Join date : 2009-05-18
Age : 34
Location : Fi-Fi-Fi-Finland

Archers, Arbalists and Pathfinders. Empty
PostSubject: Archers, Arbalists and Pathfinders.   Archers, Arbalists and Pathfinders. EmptyThu May 21, 2009 3:22 pm

Archer


Starting stats: 12 STR, 10 INT, 16 AGI, 12 HP
Details: 20 ATK, 20 MATK, 17 DEF, 24 MDE

Archers are ranged physical-damage combatants proficient at swift hit-and-run tactics. Besides making up for low damage-per-hit with an extremely high attack rate, Archers are also dangerous for their ability to launch opponents into the air, thereby incapacitating them while racking up the damage with lightning-quick shots.
Archers may be promoted to Arbalists or Pathfinders at Lvl 20.


Archer Skills
Archers, Arbalists and Pathfinders. ArcherSkills-1

Note:
  • Arrows are auto-use (you don't need to buy them)

  • Good at combos due to low damage per hit and high attack rate.


Pictures and info on your most important skills as archer:

Spoiler:

Charts of Archer skills:
Spoiler:


Pathfinder

Longbow-wielding Pathfinders are "children-of-nature" in tune with its many creatures and powers. They specialize in summoning attacks and control tactics which slow down and trap opponents. Hunters are resourceful ranged warriors proficient in using disruptive skills and crowd control tactics to trap enemies before going in for the kill.
Hunters may be promoted to Rangers at Lvl 40.


Pathfinder Skills


Archers, Arbalists and Pathfinders. HunterSkills-1

Nevermind the build but there's 3 skills that are must get for Pathfinder:


Hunter Skill No 1. Advanced Bow Mastery

Like Bow Mastery of Archer times, this one can further your damage of your bow and arrow. Obviously needed if you want to maximize your damage output.

Hunter Skill 2. Bird Watching

Bird Watching is the humorous and effective self buff that Hunters have. This skill can also help further your damage and maximize your damage output. A great skill indeed.

Hunter Skill 3. Wolf Rush

A very nice skill. This is a powerful offensive skill that comes after Rocket Launcher which you will need to get. While leveling up this skill you can attack more foes and add more combo points.


Pathfinder PvP build by Affliction:

Spoiler:

Arbalist

Part of an elite Special Ops force, speedy and disciplined Arbalists easily top the chart for highest attack-rate in Dragonica. Having survived the harsh training required for entry into the force, they have become masters of military tactics and elevate the common crossbow into a weapon of mass destruction.
Arbalists may be promoted into Grenadiers at Lvl 40.

Arbalist Skills


Archers, Arbalists and Pathfinders. RangerSkills-1

Info on your most important skills as Arbalist + Gifs of other active skills:

Spoiler:

Arbalist build:

Spoiler:

VIDEOS:

Spoiler:
Arbalists and Pathfinders, please contribute to the thread hence it's only a quick overlook of the classes.


Last edited by Shou on Fri May 22, 2009 10:40 am; edited 9 times in total
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Affliction
Yo Momma
Affliction


Posts : 366
Join date : 2009-05-17
Age : 35
Location : Cali

Archers, Arbalists and Pathfinders. Empty
PostSubject: Re: Archers, Arbalists and Pathfinders.   Archers, Arbalists and Pathfinders. EmptyThu May 21, 2009 10:33 pm

Pathfinder


The pvp skill build


Archer

3 Rising shot
5 Anti air shower
1 Shootdown
1 relaunch
5 Bow mastery

Pathfinder

1 Book
5 Acid arrow
5 Bird watching
5 Adv. Bow mastery
5 Wolf rush
2 Arrow shower
1 Missle
5 Hallucination
5 Mesmerize


Pathfinders have the highest dodge in the game able to reach insane amounts,
You will be a 1v1 2v2 power house if played right, some of the strategies are arrow shower > Rising arrow, vs
Melee if you have a set with alot of dodge and agi hit hallu and just tank then with rising + acid arrows keep at a distance
learn to jump and roll and I promise you this class wont let you down.
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Affliction
Yo Momma
Affliction


Posts : 366
Join date : 2009-05-17
Age : 35
Location : Cali

Archers, Arbalists and Pathfinders. Empty
PostSubject: Re: Archers, Arbalists and Pathfinders.   Archers, Arbalists and Pathfinders. EmptyTue May 26, 2009 9:45 pm

Trapper/Pathfinder
Archers, Arbalists and Pathfinders. 29zzlsz




Archers, Arbalists and Pathfinders. 166ats8.:. Pierce (Max lvl 5) (Passive skill) .:. (No skill pre-requisites) .:.
Fires an normal arrow that penetrates target.

Required lvl 40 (15 SP) .:. lvl 1 : 1 target
Required lvl 43 (15 SP) .:. lvl 2 : 2 targets
Required lvl 46 (15 SP) .:. lvl 3 : 3 targets
Required lvl 49 (15 SP) .:. lvl 4 : 4 targets
Required lvl 52 (15 SP) .:. lvl 5 : 5 targets




Archers, Arbalists and Pathfinders. 312bs04.:. Pinpoint Attack (Max lvl 5) (Active skill) .:. (Requires lvl 1 Pierce) .:.
Increases Aim rate.

Required lvl 41 (15 SP) .:. lvl 1 : 10% aim rate for 30secs .:. 60MP .:. 60sec cooldown
Required lvl 44 (15 SP) .:. lvl 2 : 15% aim rate for 45secs .:. 85MP .:. 60sec cooldown
Required lvl 47 (15 SP) .:. lvl 3 : 20% aim rate for 60secs .:. 110MP .:. 60sec cooldown
Required lvl 50 (15 SP) .:. lvl 4 : 25% aim rate for 75secs .:. 135MP .:. 60sec cooldown
Required lvl 53 (15 SP) .:. lvl 5 : 30% aim rate for 90secs .:. 160MP .:. 60sec cooldown



Archers, Arbalists and Pathfinders. 2md1d5





Archers, Arbalists and Pathfinders. Bfgk6t.:. Weakness Detection (Max lvl 5) (Passive skill) .:. (Requires lvl 1 Pinpoint Attack) .:.
Adds additional bonuses to aim and critical hit rate when using Pinpoint Attack.

Required lvl 45 (10SP) .:. lvl 1 : 5% aim rate, 5% crit rate .:.
Required lvl 48 (10SP) .:. lvl 2 : 7.5% aim rate, 7.5% crit rate .:.
Required lvl 51 (10SP) .:. lvl 3 : 10% aim rate, 10% crit rate .:.
Required lvl 54 (10SP) .:. lvl 4 : 12.5% aim rate, 12.5% crit rate .:.
Required lvl 57 (10SP) .:. lvl 5 : 15% aim rate, 15% crit rate .:.





Archers, Arbalists and Pathfinders. 2hxm4v9.:. Falcon Frenzy (Max lvl 5) (Active skill) .:. (No skill pre-requisites) .:.
Summon a burning eagle to throw a bombing attack to the front. The 3-hit combo smashes enemies into the air.

Required lvl 42 (20sp) .:. lvl 1 : 2 targets .:. 50MP .:. 10sec cooldown
Required lvl 45 (20sp) .:. lvl 2 : 4 targets .:. 60MP .:. 10sec cooldown
Required lvl 48 (20sp) .:. lvl 3 : 6 targets .:. 70MP .:. 10sec cooldown
Required lvl 51 (20sp) .:. lvl 4 : 8 targets .:. 80MP .:. 10sec cooldown
Required lvl 54 (20sp) .:. lvl 5 : 10 targets .:. 90MP .:. 10sec cooldown

Archers, Arbalists and Pathfinders. 5u4us






This skill is a piece of missing information in Barunson's website, I am not sure if it exists in DragonicaSea version, but it exists in China's Dragonica.

Archers, Arbalists and Pathfinders. 330wbxl.:. Falcon Flash (Max lvl 5) (Active skill) .:. (Requires lvl 1 Falcon Frenzy) .:.
Summon a burning eagle to throw a kamikaze attack on all nearby enemies, doing 3hit combo to the enemies and launches them up high.

Required lvl 43 (15sp) .:. lvl 1 : 3hit combo .:. 80MP .:. 5sec cooldown
Required lvl 46 (15sp) .:. lvl 2 : 4hit combo .:. 95MP .:. 5sec cooldown
Required lvl 49 (15sp) .:. lvl 3 : 5hit combo .:. 110MP .:. 5sec cooldown
Required lvl 52 (15sp) .:. lvl 4 : 6hit combo .:. 125MP .:. 5sec cooldown
Required lvl 55 (15sp) .:. lvl 5 : 7hit combo .:. 140MP .:. 5sec cooldown

Archers, Arbalists and Pathfinders. 33dz0gl





Archers, Arbalists and Pathfinders. 2w3nfcp.:. Falcon Mastery (Max lvl 5) (passive skill) .:. (Requires lvl 1 Falcon Frenzy(SEA) or lvl 1 Falcon Flash(China) .:.
Increases the damage of the Burning Falcon.

Required lvl 44 (10sp) .:. lvl 1
Required lvl 48 (10sp) .:. lvl 2
Required lvl 52 (10sp) .:. lvl 3
Required lvl 56 (10sp) .:. lvl 4
Required lvl 60 (10sp) .:. lvl 5





Archers, Arbalists and Pathfinders. 2zia5af.:. Claymore (Max lvl 5) (Active skill) .:. (No skill pre-requisites) .:.
Installs a bomb trap that explodes towards the front. The bomb explodes after 10secs if Detonation skill is not used.

Required lvl 40 (20sp) .:. lvl 1 : 150%+200 att .:. 50MP .:. 1sec cooldown
Required lvl 43 (20sp) .:. lvl 2 : 180%+300 att .:. 60MP .:. 1sec cooldown
Required lvl 46 (20sp) .:. lvl 3 : 210%+400 att .:. 70MP .:. 1sec cooldown
Required lvl 49 (20sp) .:. lvl 4 : 240%+500 att .:. 80MP .:. 1sec cooldown
Required lvl 52 (20sp) .:. lvl 5 : 270%+600 att .:. 90MP .:. 1sec cooldown


Archers, Arbalists and Pathfinders. 261kpax





Archers, Arbalists and Pathfinders. 2ebvpza.:. Bounce Trap (Max lvl 1) (Active skill) .:. (Requires lvl 1 Claymore) .:.
Set up a trap that launches the enemy into the air without doing any damage.

Required lvl 41 (10sp) .:. lvl 1 .:. 50MP .:. 1sec cooldown

Archers, Arbalists and Pathfinders. 9a4ky0






Archers, Arbalists and Pathfinders. 2wq6fwo.:. Splash Trap (Max lvl 5) (Active skill) .:. (Requires lvl 1 Bounce Trap) .:.
Set up a trap that damages up to 10 targets upon enemy stepping on it.

Required lvl 42 (15sp) .:. lvl 1 : 2 targets .:. 20MP .:. 5sec cooldown
Required lvl 45 (15sp) .:. lvl 2 : 4 targets .:. 30MP .:. 5sec cooldown
Required lvl 48 (15sp) .:. lvl 3 : 6 targets .:. 40MP .:. 5sec cooldown
Required lvl 51 (15sp) .:. lvl 4 : 8 targets .:. 50MP .:. 5sec cooldown
Required lvl 54 (15sp) .:. lvl 5 : 10 targets .:. 60MP .:. 5sec cooldown

Archers, Arbalists and Pathfinders. 6zx8ib






Archers, Arbalists and Pathfinders. Ae3801.:. Freezing Trap (Max lvl 5) (Active skill) .:. (Requires lvl 1 Splash Trap) .:.
Set up a trap to freeze enemies for 3secs.

Required lvl 43 (20 SP) .:. lvl 1 : 2 targets, freezes for 2.5secs .:. 30MP .:. 2sec cooldown
Required lvl 46 (20 SP) .:. lvl 2 : 4 targets, freezes for 2.7secs .:. 40MP .:. 2sec cooldown
Required lvl 49 (20 SP) .:. lvl 3 : 6 targets, freezes for 2.9secs .:. 50MP .:. 2sec cooldown
Required lvl 52 (20 SP) .:. lvl 4 : 8 targets, freezes for 3.1secs .:. 60MP .:. 2sec cooldown
Required lvl 55 (20 SP) .:. lvl 5 : 10 targets, freezes for 3.3secs .:. 70MP .:. 2sec cooldown


Archers, Arbalists and Pathfinders. Sl4big




Archers, Arbalists and Pathfinders. 9tpx5u.:. Silence Trap (Max lvl 5) (Active skill) .:. (Requires lvl 1 Freezing Trap) .:.
Set up a trap that attacks up to 10 enemies and silence them for 10secs.

Required lvl 44 (20 SP) .:. lvl 1 : 2 targets, 70% chance .:. 30MP .:. 2sec cooldown
Required lvl 47 (20 SP) .:. lvl 2 : 4 targets, 75% chance .:. 40MP .:. 2sec cooldown
Required lvl 50 (20 SP) .:. lvl 3 : 6 targets, 80% chance .:. 50MP .:. 2sec cooldown
Required lvl 53 (20 SP) .:. lvl 4 : 8 targets, 85% chance .:. 60MP .:. 2sec cooldown
Required lvl 56 (20 SP) .:. lvl 5 : 10 targets, 90% chance .:. 70MP .:. 2sec cooldown

Archers, Arbalists and Pathfinders. 2sal8o6






Archers, Arbalists and Pathfinders. 24f017d.:. Detonator (Max lvl 1) (Active skill) .:. (Requires lvl 1 Claymore) .:.
Detonate all claymore traps at once.

Required lvl 41 (5 SP) .:. lvl 1 .:. 1MP .:.

Archers, Arbalists and Pathfinders. 288pohg






Archers, Arbalists and Pathfinders. 14ijtx4.:. Untouchable! (Max lvl 1) (Active skill) .:. (Requires lvl 1 Detonator and lvl 3 Splash Trap) .:.
Attempt Kamikaze attack on the enemy, castor will self explode in 10secs and can still move around during the time. Explosion radius is shown on the floor. Deals heavy damage to all targets. However, caster will have 1HP left and 200% movement speed lasting for 2secs

Required lvl 49 (60 SP) .:. lvl 1 .:. 300sec cooldown

Archers, Arbalists and Pathfinders. Nch6xt


Last edited by Affliction on Tue May 26, 2009 9:51 pm; edited 1 time in total
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Affliction
Yo Momma
Affliction


Posts : 366
Join date : 2009-05-17
Age : 35
Location : Cali

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PostSubject: Re: Archers, Arbalists and Pathfinders.   Archers, Arbalists and Pathfinders. EmptyTue May 26, 2009 9:46 pm

Hunters are the masters of removing players from combat 10 people every 1 second /gg makes me rethink my choice.
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Affliction
Yo Momma
Affliction


Posts : 366
Join date : 2009-05-17
Age : 35
Location : Cali

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PostSubject: Re: Archers, Arbalists and Pathfinders.   Archers, Arbalists and Pathfinders. EmptyThu Jun 11, 2009 12:10 am

Trap cool downs have been increased to 10 seconds T.T still broken as fuck tho.
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Kolma
Carebear
Kolma


Posts : 11
Join date : 2009-06-13
Age : 36

Archers, Arbalists and Pathfinders. Empty
PostSubject: Re: Archers, Arbalists and Pathfinders.   Archers, Arbalists and Pathfinders. EmptyTue Jun 16, 2009 6:47 pm

Im starting to question myself as an Arbalist....do you have any good ones over on IAH that i can draw some inspiration from? as far as i can see....i may as well just marry my X button after firing off Gattling Rush whilst watching other classes fire off so many skills, therefore being able to put out more damage over time, Which often means better GvG performance....Right?

Maybe i dont have alot of faith in myself...but bloody hell....that nerf felt largely unjustified, Gattling rush needed a longer cooldown, bt sometimes i feel it went, too, damn, far.
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Affliction
Yo Momma
Affliction


Posts : 366
Join date : 2009-05-17
Age : 35
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PostSubject: Re: Archers, Arbalists and Pathfinders.   Archers, Arbalists and Pathfinders. EmptyWed Jun 24, 2009 5:27 pm

BTW Kolma if you are still a sniper w/e they are reducing the cool down for gat to 10 seconds which is not bad and Lighting ball thing to 4. So it's all good.
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Kolma
Carebear
Kolma


Posts : 11
Join date : 2009-06-13
Age : 36

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PostSubject: Re: Archers, Arbalists and Pathfinders.   Archers, Arbalists and Pathfinders. EmptyThu Jun 25, 2009 8:17 am

I still have my arbalist on me, So that is somewhat good news, even if it will mean people will QQ harder in PvP and GvG.

Ah well....im happy with a Pathfinder as it is, cant wait to do the matrix in PvP and make like the Al-quahida in GvG.
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Affliction
Yo Momma
Affliction


Posts : 366
Join date : 2009-05-17
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PostSubject: Re: Archers, Arbalists and Pathfinders.   Archers, Arbalists and Pathfinders. EmptyThu Jun 25, 2009 10:35 am

Good choice in pathfinder Kolma the best pvper around. <3
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